![]() ![]() Passive Checks – Whether you notice something passively during your adventures without actively looking for it.Rolls powered by your Dexterity, Wisdom, or Constitution are the most common. Saving Throws – Rolls you make to resist spells, traps, etc.Different actions are associated with different skills. climbing a wall, knowing what a magical item does, charming a local. Skill Checks – Whether your world actions succeed or fail e.g.Spellcasting – Hitting your target, what your target needs to roll to defend itself.Melee Combat – Hitting your target, how much damage you do.Initiative – Who goes first and turn order.Ability Modifiers – Each ability score gets turned into an ability modifier number to use with your dice rolls.Don’t worry if they are new to you, I explain each one simply as we go. Ability scores are used for all the things below. To make the best decision for your character’s stats, it helps to know what each core ability does, as well as how it’s used as you play. DND Reddit User tan620Ībility scores affect pretty much every d20 roll you make in D&D. Charisma is being able to sell a tomato-based fruit salad. Wisdom is knowing not to put a tomato in a fruit salad. Intelligence is knowing a tomato is a fruit. Constitution is being able to eat a bad tomato. ![]() Dexterity is being able to dodge a tomato. Strength is being able to crush a tomato. , Dungeons & Dragons Player’s Handbook, 5th EditionĪ fun way to remember what each stat does is the tomato analogy. Charisma – Confidence, eloquence, leadership.Intelligence – Mental acuity, information recall, analytical skill.Constitution – Health, stamina, vital force.Dexterity – Physical agility, reflexes, balance, poise. ![]()
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